This past 10 days have been an absolute roller-coaster I have been through more highs and lows than I can count with regards to my personal life. As a result of this Bulwark has hit a slow down and I am having to make some major changes to the planned game.
I have now lost my character artist and the current budget does not allow for me to recruit anyone new in the time I want to finish the game, as a result of this I am unfortunately going to strip the visual novel functionality from the game at this time.
I, like many an independent developer before me, set my goals too high for this project and as a result am having to cut back some of the ideas that made Bulwark unique. This has been a tough decision for me to make and I am really saddened that it has had to come to this. In all honesty I am not confident enough in my story writing ability to be able to have made it engaging. I may however finish up the script and release it as an extra in the download along with the sketches and ideas I originally had.
So I suppose the point is that Bulwark is to become a more traditional tower defense game, the visual novel functionality is all developed and ready to go and will live on in my visual novel asset, which I am hoping to release an update for by the end of the summer. It won’t be much, just a visual upgrade and another sample or 2 perhaps.
I can happily now confirm that Bulwark will be released on the following platforms:
PC, iOS, Android, Windows Phone, Linux, Mac
I am also looking into possibly porting to Ouya before release.
That’s all for now folks :D,