Working on pathing

Progress is moving on quite nicely, I’ve developed a new pathing tool to help me define the AI paths for the game. This has been refined to a simple editor widget that enables me to add a new way-point to a path in a single click and the path is automatically updated and drawn to screen.

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GUI Controls

GUI Controls

I have been working on some new GUI controls. The artwork is temporary I was just working on the functionality.
I now have access to working Text boxes, sliders, radio buttons and standard buttons that don’t rely on the standard Unity GUI system and can be used in a 3D space.